I will create ps1 y2k n64 retro low poly character for indie games, unity and unreal

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Niblett
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Über diesen Service

Need a character that looks like it walked straight out of 1998?


I model authentic PS1/PSX-style low-poly characters in Blender, jagged polygons, crunchy textures, and that nostalgic early-3D look that makes retro games feel right. Whether you're making a horror game, a platformer, or a Y2K fever dream, I'll build you a character that runs smooth and looks the part.


What you get:

  • Game-ready topology (no n-gons, clean quads and tris)
  • Hand-painted textures sized for the era (64×64 to 256×256)
  • FBX, OBJ, and BLEND source files
  • UV-mapped and optimized for Unity, Unreal, or Godot
  • Optional rigging and basic animations


You send me a concept, reference, or even a rough sketch. I model the base mesh, UV it, paint the textures with that dithered PS1 flavor, and deliver files ready to drop into your engine. No high-poly nonsense, just clean, efficient retro geometry.


Message me with your character idea before ordering.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Niblett kennen

Niblett

Expert Mesh Repair, Cleanup, and Optimization for 3D Printing and Animation

  • AusDeutschland
  • Mitglied seitDez. 2025
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Deutsch, Englisch, Spanisch, Chinesisch
I specialize in transforming broken 3D geometry into production-ready assets. As AI-generated models and raw scans become more common, they often arrive with distorted topology and non-manifold errors. I bridge this gap by providing professional mesh repair, scan cleanup, and manual retopology. Whether you need watertight STLs for 3D printing or clean quad-based meshes for animation, I ensure your files are technically perfect. I focus on precision and mesh integrity to save you time and eliminate printing failures. Let’s make your "unfixable" models work for you.