I will create rpg combat mechanics and abilities in unreal engine


Über diesen Service
Hi, Im Neel, an indie game developer working mainly with Unreal Engine 5, C++, and Blueprints.
For this gig, I focus on building RPG combat and ability systems, from individual mechanics to playable combat prototypes.
I can work on:
- Melee and ranged combat
- Light/heavy attacks and combos
- Abilities and skills
- Cooldowns and resource systems
- Health, damage and stats
- Blocking, dodging and parrying
- Character states and combat states
- Targeting and lock-on systems
- Hit reactions and combat feedback
- Animation integration
- Gameplay Tags and custom gameplay logic
- Niagara VFX and combat effects
- Combat UI and ability indicators
- Multiplayer replication when required
I can work with an existing Unreal Engine project or build the requested system from scratch.
Youll need to provide the required project files, characters, animations, VFX, plugins, marketplace assets and other dependencies when applicable. Third-party content must be properly licensed.
For larger combat systems, advanced multiplayer projects or complete RPG development, please contact me first so we can discuss the scope.
Please include your Unreal Engine version, requirements, platform and references when contacting me.
Lerne Neel Frostrain kennen
Game Developer Unreal Engine, Unity
- AusIndien
- Mitglied seitSept. 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Englisch
Mein Portfolio
FAQ
Can you create melee combat systems?
Yes. I can implement attacks, combos, hit detection, damage, blocking, dodging, parrying, states, and other combat mechanics depending on the requirements.
Can you create character abilities?
Yes. I can build custom abilities with gameplay logic, cooldowns, costs, effects, animation integration, and VFX depending on the requested system.
Do you use Gameplay Ability System?
I can work with Unreal's Gameplay Ability System when it fits the project requirements. Custom C++ and Blueprint-based systems can also be implemented where appropriate.
Can you work with my existing RPG project?
Yes. I can integrate the requested combat or ability systems into an existing Unreal Engine project.
Can you integrate my animations?
Yes. I can integrate animations you provide or properly licensed third-party animations into the combat system.
Can you add multiplayer combat?
Yes. Multiplayer and replicated combat systems are available, but larger networking requirements should be discussed before ordering.
Do you create the character models and animations?
No. This gig focuses primarily on gameplay programming and Unreal Engine implementation. Required assets should be provided unless otherwise agreed.
Can you build a complete RPG?
Larger RPG projects can be discussed through a custom offer. The packages are intended for combat systems, abilities, and playable prototypes rather than a complete commercial RPG.

