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Über mich
I work across the full 3D pipeline, from modeling and texturing to VFX, using industry-standard tools like Unreal Engine, ZBrush, Maya, Blender, and Substance Painter. I have a strong focus on realism, especially in character creation and clothing design, where I use Marvelous Designer to achieve natural and detailed results.
Alongside 3D, I’m also comfortable with tools like Photoshop, After Effects, Premiere Pro, and Illustrator, allowing me to present my work with a more polished, cinematic touch.... Mehr lesen