
Ahmad
Level 1
Expert Unreal Engine Developer
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Arbeitserfahrung
Chief Executive Officer
Game Strix Studio • Selbstständig
Feb 2022 - Present • 4 yrs 6 mos
Founder and Lead Unreal Engine Developer at Game Strix Studio, delivering high quality games, VR/AR experiences, multiplayer systems, simulations and real-time 3D applications for clients worldwide. I work hands-on with Unreal Engine 4/5, C++ and Blueprints, covering gameplay programming, player mechanics, AI and combat systems, multiplayer replication, Steam/EOS integration, UI/HUD development, animation integration, VR interactions, optimization and platform builds. My role includes taking projects from early concepts and technical planning through prototyping, development, testing, polishing and final delivery. I regularly review existing Unreal Engine projects, identify technical issues, improve performance and architecture, and help clients turn ideas, references and design documents into functional and polished experiences. Alongside development, I provide technical direction and coordinate programmers, game designers, 3D artists, animators, VFX artists and QA specialists to ensure projects stay organized and meet quality expectations. I have worked across PC, VR, mobile and console development workflows and have experience with multiplayer games, VR training applications, gameplay prototypes, simulations, cinematic experiences and commercial game projects. My focus is always on clean implementation, strong gameplay feel, performance, scalability and reliable communication throughout development.
Game Developer
PlayStation • Vollzeit
Mar 2022 - May 2024 • 2 yrs 2 mos
Worked as a Game Developer within the PlayStation London Studio environment, contributing to gameplay programming, feature implementation, debugging and iteration using professional game-development workflows. My responsibilities included supporting gameplay systems, implementing and refining interactive features, troubleshooting technical issues, integrating gameplay-related content and helping improve overall stability and player experience. I worked within structured development pipelines involving source control, technical reviews, testing and performance considerations, while collaborating with programmers, designers, artists, animators and QA. The role strengthened my experience working within a professional studio environment and further developed my skills in gameplay engineering, Unreal Engine development, debugging, optimization and cross-disciplinary collaboration.
Team Lead/Game Director
InvoZone • Vollzeit
Feb 2018 - Jan 2021 • 2 yrs 11 mos
Led game development projects at InvoZone from concept and early planning through development, testing, optimization and final delivery, working closely with multidisciplinary teams across programming, game design, 3D art, animation, UI/UX and QA. As Game Director and Team Lead, I was responsible for both technical and production direction across multiple game projects. I helped define gameplay requirements, technical approaches, development priorities and milestone plans while ensuring that the team remained aligned with the overall project vision. My hands-on work included Unreal Engine development, gameplay systems, C++ and Blueprint implementation, player mechanics, AI systems, combat features, UI integration, animation workflows, debugging and performance optimization. I regularly reviewed gameplay functionality and technical implementations to identify issues, improve scalability and maintain a high level of quality throughout development. I also managed sprint planning, task allocation, milestone tracking and technical reviews while supporting developers with complex gameplay and Unreal Engine challenges. Part of my responsibility was translating client ideas, references and requirements into clear technical tasks that developers and artists could implement efficiently. I worked directly with clients and internal stakeholders to provide progress updates, discuss technical limitations, recommend practical solutions and ensure that deliverables matched both the creative vision and technical requirements of each project. This role strengthened my experience in technical leadership, gameplay engineering, project management and cross-functional collaboration while allowing me to remain actively involved in hands-on game development.
376 Bewertungen
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biblicallysound

Vereinigte Staaten
Ahmad is coming with us to Juego Studios and then to 2K SPORTS! once licensed by them our Olympic Ice Niche Pro Sports video game! Welcome to the Ice Games Dream Team Ahmad :) James - Olympic Ice, CEO
wellmerey

Vereinigte Staaten
Ahmad did an excellent job delivering this prototype. The project includes all the core features we discussed and everything is well organized and easy to review. Communication was professional throughout the project and he kept me updated on the progress while addressing my feedback promptly. The gameplay...
randyrkg50

Vereinigte Staaten
Working with Ahmad on Milestone 3 has been an absolutely great experience. From the beginning, he has been professional, reliable, communicative, and genuinely committed to making sure everything was completed to a high standard. He was easy to work with, receptive to feedback, and consistently made the process smooth and straightforward.
oakhillan

Vereinigte Staaten
Working with Ahmad was an excellent experience from start to finish. He understood the project requirements clearly, delivered high-quality Unreal Engine work, and kept me updated throughout the development process. The gameplay was implemented smoothly, revisions were handled professionally, and everything...
benmor89

Israel
Working with Ahamad has been an excellent experience. He is professional, communicative, and genuinely cares about delivering high-quality work. Throughout the project, he was attentive to feedback, transparent about progress, and always willing to make improvements when needed. His skills, dedication,...

