I will create 3d models, low poly props, weapons, and game assets
Level 2
Über diesen Service
Fast Service & 24*7 Availability
PLEASE GET IN TOUCH WITH ME, BEFORE PLACING THE ORDER!
Let's discuss your idea or design first, and then, according to your project's complexity & design, I will provide you an offer because every project is different, takes different time and effort, and it will also help me to understand what you are exactly looking for.
Hi there!
My name is Abdul Rehman. I work as a full-time freelance 3D artist and am self-taught. I've worked with many clients on a variety of platforms, and I would love to collaborate with you this time. Although I've worked with a variety of programs, stylized art is my area of expertise. I will model 3D objects, props, and assets for this gig and send you the files. (images, stl, obj, etc., according on your requirements)
What else are you able to produce?
I can use Blender/Maya/3DsMax, Zbrush, Substance Painter, Software to make nearly anything in 3D, including
3D Assets, 3D Toys, and 3D Props, 3D Custom Models, Game Ready Assets,
Hard surface 3D Models, 3D objects for video games, etc.
Let's talk about your concept.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Abdul Rehman kennen
3D Character Artist
Level 2
- AusPakistan
- Mitglied seitDez. 2024
- ⌀ Antwortzeit1 Stunde
- Letzte Lieferungetwa 5 Stunden
Sprachen
Englisch, Spanisch, Arabisch, Türkisch
Mein Portfolio
Meine weiteren Dienstleistungen im Bereich Game-Art
FAQ
1. What software do you use for modeling and texturing?
I primarily use Maya, 3Ds Max, Blender and ZBrush for 3D modeling and sculpting. For texturing, I use Substance Painter to ensure high-quality, professional, and optimized textures for your assets.
2. Will the models be optimized and game-ready?
Yes, absolutely. All assets are fully optimized with clean topology, efficient UV unwrapping, and proper texel density, making them completely ready to be imported directly into game engines like Unreal Engine or Unity.
3. Can you match a specific art style (e.g., stylized, cartoon, low poly)?
Yes! I specialize in stylized and low-poly aesthetics. If you have a specific reference image, concept art, or an existing game style you want to match, just share it with me, and I will align the assets perfectly with your project's vision.
4. Do you provide rigging and animation for the models?
This specific gig focuses on high-quality 3D modeling, UV mapping, and texturing for props, weapons, and assets. However, if you need rigging or animation, please contact me before placing an order so we can discuss a custom offer.
5. What file formats will I receive?
I deliver assets in standard industry formats such as .FBX and .OBJ, along with high-resolution texture maps (Base Color, Normal, Roughness, Metallic, etc.). If you need the source file (like a .blend file), just let me know!
6. Do you accept bulk orders for complete game environments or asset packs?
Yes, I do accept custom bulk orders. If you need a complete set of props, weapons, or a full asset pack for your game, feel free to inbox me with your project details, and I’ll create a tailored custom package with a discounted price and timeline for you.
1 Bewertungen für diesen Service
| (1) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Zusammensetzung der Bewertung
- Kommunikation
- Qualität der Lieferung
- Preis-Leistungs-Verhältnis der Lieferung
Sortieren nach:
L 
liam_devs
Wiederkehrender Kunde

Mexiko
Excelent Model. Nice for my Game.
50 $-100 $
Preis
1 Tag
Dauer
Hilfreich?
1 Bewertungen für diesen Service
| (1) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Zusammensetzung der Bewertung
- Kommunikation
- Qualität der Lieferung
- Preis-Leistungs-Verhältnis der Lieferung
Sortieren nach:
L 
liam_devs
Wiederkehrender Kunde

Mexiko
Excelent Model. Nice for my Game.
50 $-100 $
Preis
1 Tag
Dauer
Hilfreich?

