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Über mich
Hello! I'm a game developer passionate about building diverse and immersive interactive worlds. My technical stack covers both Unity (C#) and Unreal Engine (C++/Blueprints). I enjoy the challenge of tackling various game genres—from constructing expansive RPGs and highly replayable Roguelikes to fast-paced shooters (FPS/TPS) and dynamic parkour titles. I thrive in every stage of development, whether it's polishing a gameplay prototype, architecting complex systems, or optimizing final rendering performance, and I am always eager to explore cutting-edge interactive technologies.... Mehr lesen