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Über mich
professional 3D character artist specializing in realistic character modeling, MetaHuman creation, stylized 3d character, character design, low poly game character, character rigging, humanoid / unreal epic skeleton and AI-to-3D sculpting for printing, games, cinematics, and production. I create Unreal Engine 5 ready characters with detailed 3D hair, facial rigging, and photorealistic digital human quality. I also convert AI concept art into high-detail ZBrush sculpts and printable 3D models. My workflow focuses on clean topology, realism, and performance optimization. CONTACT NOW... Mehr lesen