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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ukraine
Englisch, Ukrainisch
Über mich
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Kompetenzen

Mishazawa
offline •
Durchschnittliche Antwortzeit: 5 Stunden
Meine Dienstleistungen

Requisiten & Objekte
I will do procedural design in houdinifx

Beratung
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Bewertungen
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Zusammensetzung der Bewertung
- Kommunikation
- An einen Freund weiterempfehlen
- Dienstleistung wie beschrieben
1–5 von 6 Bewertungen
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palomajimnez
Wiederkehrender Kunde

Spanien
Amazing as always. I wish I could work with him full time.
Hilfreich?

palomajimnez
Wiederkehrender Kunde

Spanien
Excellent job as always. Perfect communication. Thank you!
Hilfreich?

palomajimnez
Wiederkehrender Kunde

Spanien
Amazing, I hope I can work with him again. Thank you Misha!
Hilfreich?
samantha_sweeth

Vereinigte Staaten
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Hilfreich?
mast3rpyr0

Vereinigte Staaten
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
Hilfreich?
