I will develop multiplayer lobbies and matchmaking system for your game


Über diesen Service
Hello great buyer
I will develop a robust multiplayer lobby and matchmaking system for your game that is secure, scalable, and easy to integrate. I deliver server-side matchmaking, lobby management, room creation, player invites, skill/rank-based pairing, and optional voice/chat integration all with clear APIs and documentation so your team can plug it into any client (Unity, Unreal, HTML5, native).
My work focuses on reliability, low-latency matchmaking, and configurable rules (region, skill, party size, game mode). I provide a production-ready solution, complete with testing tools, admin controls, and deployment guidance.
Message me now to discuss your games requirements.
Best Regard
Mike Ayoh
Lerne Mike Ayoh kennen
Mobile app developer
- AusGroßbritannien
- Mitglied seitDez. 2025
- ⌀ Antwortzeit10 Stunden
Sprachen
Englisch
FAQ
Which game engines do you support?
I support Unity, Unreal, HTML5/JS, and custom engines. I provide client SDK samples for Unity by default — request another engine if needed.
Can the system scale to thousands of concurrent users?
Yes. The Premium package includes horizontal scaling patterns (Redis, stateless services, Docker/Kubernetes) and deployment guidance to handle large concurrency.
How is matchmaking fairness handled?
I implement MMR/Elo-based matching and configurable skill brackets. You can tune parameters for balancing match quality vs. wait time.
Do you provide the server source code?
Yes — you receive full source code, integration docs, and optional deployment scripts. I retain no ownership unless otherwise agreed.
What hosting do you recommend?
I typically recommend cloud providers (AWS, GCP, DigitalOcean) with Docker/Kubernetes for production. For small projects, managed services (PlayFab) or a single VPS can be sufficient.

