I am a digital artist specialized in 3D Character modeling, Digital sculpting and texturing for animations films and games...
In the last few years, I learned how to be efficient and creative in the production process respecting deadlines.
software used:
Unreal Engine-
Maya-
ZBrush -
Substance Painter -
Mari -
Marvelous Designer -
Photoshop -
Marmoset Toolbag -
Xgen -
Arnold.
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