I will fix or create custom map, playermodel, sfm, fivem, cs2, bo3 and zombie maps

M
mheenaahthiy
M
mheenaahthiy
mheenaahthiy
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Custom game maps built, fixed, and optimized for GMod, SFM, FiveM, CS2, BO3, and zombie experiences.


Having map errors, broken environments, missing assets, or an idea that you want turned into a playable map? I can help create or fix custom game maps and environments based on your concept, references, existing assets, or specific gameplay needs.


I specialize in GMod maps, SFM maps, FiveM maps, CS2 maps, BO3 maps, zombie maps, and related Source Engine environments. I can also work with GMod playermodels and custom map assets when needed.


What I Offer:

  • Custom GMod maps and playermodel support
  • SFM maps and environments
  • FiveM maps and MLO-style environments
  • CS2, TF2 and L4D2 maps
  • BO3 and custom zombie maps
  • FNAF and DarkRP map environments
  • Map fixes, asset setup and optimization


My workflow focuses on understanding your concept, building or fixing the environment, testing the required elements, and delivering organized files ready for your intended use.


Message me before ordering with your map idea, references, game/platform, and requirements so I can confirm the scope and provide the right package.


Let me create the map of your dream for your and trust me you will be satisfy

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne mheenaahthiy kennen

mheenaahthiy

Professional 3d artist

  • AusGroßbritannien
  • Mitglied seitSept. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch, Französisch, Deutsch
I’m a professional 3D artist specializing in 3D modeling and digital asset creation for games, animation, VRChat, SFM, and virtual worlds. I create detailed characters, creatures, props, environments, miniatures, and custom assets, with expertise in sculpting, retopology, texturing, materials, rigging, weight painting, and optimization. I work with Blender, ZBrush, Maya, and other 3D tools to transform concepts and references into polished, production-ready models for PC, Quest, Source Engine, and more.