I will create game ready 3d environment assets and props in blender


Über diesen Service
I'm Mert, a 3D Artist with 2+ years of studio experience creating game-ready environment assets and props for shipped titles. I spent two years on "New Cycle" building modular environments in Unity URP and now I'm developing Paws and Shine on Steam, so I know exactly what your engine and performance budget need.
What I deliver:
Clean, optimized topology (no n-gons)
Efficient UVs with correct texel density
PBR texture sets Albedo, Normal, Metallic/Roughness, AO
High-to-low poly baking for crisp normal maps
Files ready for Unity (URP/HDRP) or Unreal Engine
Tools: Blender · Substance 3D Painter · Unity · Unreal
Styles:
- Realistic / PBR
- Stylized (hand-painted or stylized PBR)
- Low poly / mobile-optimized
- Modular sci-fi, fantasy, industrial, urban
Before ordering, please share:
- Reference images or concept art
- Target engine and polycount budget
- Required export format (.fbx, .glb, .obj, .blend)
For larger scopes (full environments, hero assets, prop packs), message me first for a custom quote.
Portfolio: artstation.com/merterte · sketchfab.com/Loriage
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Mert Erte kennen
- AusDeutschland
- Mitglied seitNov. 2024
Sprachen
Türkisch, Englisch, Deutsch
Mein Portfolio
FAQ
What file formats do you deliver?
By default I deliver .FBX and .BLEND files. On request I can also export .OBJ, .GLB/.GLTF, or .DAE. Texture maps come as .PNG or .TGA in a clean, organized folder.
Can I use the assets commercially in my game?
Yes, full commercial rights are included with every package. You can use the assets in any commercial or non-commercial project without additional fees.
Do you handle Unity or Unreal engine integration?
My assets are built to drop straight into Unity (URP/HDRP) or Unreal. If you need in-engine setup like materials, prefabs, or shader graphs, message me before ordering and I'll add it as a custom extra.
What if my polycount target is different from your packages?
Just tell me your target. I can scale from mobile-friendly (under 2K tris) up to high-detail (50K+). Custom polycount is included at no extra cost — I'll tune the asset to your platform and performance budget.
Do you also make characters, weapons, or vehicles?
This gig focuses on Hard-Surfaces props. For characters please message me first I'll either help directly or send you a custom quote with a separate scope.
Do you provide source files?
Yes, every package includes the original .BLEND source file with clean naming, organized collections, and packed textures, so you or your team can fully edit the asset later.
Can I see examples of your previous work?
Absolutely. Check artstation.com/merterte for high-resolution renders and sketchfab.com/Loriage to view my models in an interactive 3D viewer. Feel free to message me for additional samples in a specific style.

