I will program custom game physics and interactive simulations in flutter flame

M
mechologist
M
mechologist
Mechologist
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Is your game's movement feeling rigid, or are you struggling to build an accurate interactive simulation? Most mobile developers excel at UI but lack the deep mathematical background required to code flawless real-world mechanics.


As a professional Flutter & Flame Engine developer with a degree in Mechanical Engineering, I bridge the gap between complex physics equations and smooth mobile execution. I construct custom rigid-body kinematics, vector operations, and fluid dynamics from scratch ensuring your app or game functions perfectly on both iOS and Android.

What I can do for your project:

- Custom 2D game physics loops (gravity fields, friction, wind resistance, elastic impacts)

- Highly accurate kinematics (rope physics, projectile trajectories, vehicle suspension dynamics)

- Pixel-perfect custom collision detection and matrix transformations

- Interactive STEM educational models and technical simulation apps

- Optimization of complex particle systems and moving bodies for maximum FPS

I write clean, modular code, maintain version control on GitHub, and track progress transparently through JIRA. Let's turn your complex concept into a high-performance reality. 

Contact me today

Lerne Mechologist kennen

Mechologist

Flutter App Developer and Flame Game Developer

5,0(5)
  • AusIndien
  • Mitglied seitDez. 2022
  • Letzte Lieferung7 Monate
  • Sprachen

    Englisch, Gujarati, Hindi
Flutter & Flame developer with 4.5+ years experience building mobile apps and 2D games. I create gamified systems, game mechanics, reward & streak features, and scalable Flutter architecture. Skilled in feature development, bug fixing, UI systems, API integration, and performance optimization. Engineering-trained problem solver focused on clean, modular code and fast delivery. Experience with learning apps, game economies, offline-first sync, and engagement-driven design. I turn ideas into reliable, production-ready apps and games clients can scale with confidence.

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