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Über mich
I’m a 3D character artist and game development specialist focused on character rigging, animation, and interactive gameplay systems. I work with MetaHuman, CC4, CC5, Reallusion, Blender, Maya, Cinema 4D, and Unity to create character rigs and animation-ready assets. I also develop Roblox FPS mechanics, combat systems, RPG animations, tycoon gameplay, and visual effects. My focus is technical precision, smooth character movement, engaging gameplay, and reliable results tailored to your project.... Mehr lesen