m
mazratti

mazratti

@mazratti

3d Artist

Vereinigte Staaten
Englisch, Spanisch, Französisch, Deutsch, Portugiesisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I am a professional 3D artist specializing in 3D character modeling, character rigging, and 3D animation for games, films, and interactive projects. I create high-quality, game-ready 3D characters using Blender, Maya, Cinema 4D, CC4, CC5, and iClone. My expertise covers realistic and stylized character design, facial rigging, body rigging, and smooth animations for Unity and Unreal Engine. I focus on delivering detailed, optimized, and professional results that bring your ideas to life.... Mehr lesen

Kompetenzen

m
mazratti
mazratti
offline • 
Durchschnittliche Antwortzeit: 4 Stunden

Meine Dienstleistungen

Charakter-Modellierung
I will fix, pro rig, weight paint, blendshapes, vrm, mmd, vrchat, avatar, blender
Charakter-Modellierung
I will model 3d character rigging and animation in blender, maya, c4d, cc4, cc5, iclone

Portfolio

Arbeitserfahrung

Fiverr

3d full rigging

Fiverr

Apr 2026 - Present1 mo

Led end-to-end character creation and rigging for high-performance assets across games, cinematic trailers, and real-time metaverse applications. Specialized in sculpting anatomically precise characters in ZBrush, followed by clean, deformation-ready topology in Maya and Blender, consistently achieving optimal edge flow for expressive animation and engine efficiency. Designed and implemented advanced rigging systems, including hybrid IK/FK setups, corrective blendshapes, and fully articulated facial rigs capable of nuanced performance capture. Engineered rigs that reduced animator setup time by up to 35% while maintaining stability across complex motion sequences. Delivered production-grade characters for indie AAA-style games, commercial campaigns, and NFT-based digital collectibles, ensuring compatibility with Unreal Engine and Unity pipelines. Solved critical deformation issues through precise weight painting and custom rig controls, eliminating common artifacts in shoulders, hips, and facial expressions. Collaborated closely with animators and technical directors to refine workflows, resulting in faster iteration cycles and higher animation fidelity. Maintained strict optimization standards, reducing polycounts and rig complexity without sacrificing visual quality—leading to consistently high client retention and repeat contracts. Core Strengths: Advanced character modeling (ZBrush, Blender, Maya) Clean topology & deformation-focused edge flow Complex rigging systems (IK/FK, constraints, drivers) High-fidelity facial rigging & blendshape systems Precision weight painting & corrective sculpting Game engine optimization (Unreal Engine, Unity) Pipeline efficiency & animator-friendly rig design