mazratti
3d Artist
Kompetenzen
Meine Dienstleistungen


Portfolio
Arbeitserfahrung
3d full rigging
Fiverr
Apr 2026 - Present • 1 mo
Led end-to-end character creation and rigging for high-performance assets across games, cinematic trailers, and real-time metaverse applications. Specialized in sculpting anatomically precise characters in ZBrush, followed by clean, deformation-ready topology in Maya and Blender, consistently achieving optimal edge flow for expressive animation and engine efficiency. Designed and implemented advanced rigging systems, including hybrid IK/FK setups, corrective blendshapes, and fully articulated facial rigs capable of nuanced performance capture. Engineered rigs that reduced animator setup time by up to 35% while maintaining stability across complex motion sequences. Delivered production-grade characters for indie AAA-style games, commercial campaigns, and NFT-based digital collectibles, ensuring compatibility with Unreal Engine and Unity pipelines. Solved critical deformation issues through precise weight painting and custom rig controls, eliminating common artifacts in shoulders, hips, and facial expressions. Collaborated closely with animators and technical directors to refine workflows, resulting in faster iteration cycles and higher animation fidelity. Maintained strict optimization standards, reducing polycounts and rig complexity without sacrificing visual quality—leading to consistently high client retention and repeat contracts. Core Strengths: Advanced character modeling (ZBrush, Blender, Maya) Clean topology & deformation-focused edge flow Complex rigging systems (IK/FK, constraints, drivers) High-fidelity facial rigging & blendshape systems Precision weight painting & corrective sculpting Game engine optimization (Unreal Engine, Unity) Pipeline efficiency & animator-friendly rig design