m
maxmrinko

Max M.

@maxmrinko

3D Artist

Ukraine
Ukrainisch, Polnisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m a 3D Artist with 10 years of game industry experience. I handle the full 3D pipeline for both AAA and indie projects, taking your ideas from a sketch to an optimized, game-ready model. What I offer: • Characters & Creatures: High-end sculpting, retopology, PBR texturing. • Assets & Props: Detailed environment elements. Tools: ZBrush, Blender, Substance, Unreal, Marmoset, RizomUV, Marvelous, TopoGun, Maya, Unity. Send me a message, and let's discuss your project!... Mehr lesen

Kompetenzen

m
maxmrinko
Max M.
offline • 

Meine Dienstleistungen

Charakterdesign
I will provide high end 3d character and game asset modeling
3D-Modellierung & Rendering
I will design and create a 3d printable decorative sculpture

Portfolio

Arbeitserfahrung

Freelancing_Career

Freelancing Career

Teilzeit • 9 yrs 6 mos

3D Artist

Dec 2025 - Present7 mos

Work as 3D Artist in High Palma Studios https://www.highpalma.com/ Specialized in high-end character production. Led the creation of a complex, detailed creature model, focusing on intricate ornamental design and advanced organic sculpting. Oversaw the entire development phase from concept visualization to final high-fidelity mesh production, ensuring stylistic precision and technical excellence in every detail.

3D Artist

Dec 2019 - Sep 20255 yrs 9 mos

Work as 3D Artist at Stepico Games https://stepico.com/ My responsible for end-to-end 3D production. Developed high-poly and low-poly characters, creatures, and environment assets for various game titles. Managed the full pipeline: from high-end digital sculpting and retopology to UV mapping and PBR texturing. Worked closely with art directors to ensure stylistic consistency and technical optimization for game engines.

3D Artist

Oct 2016 - Dec 20193 yrs 2 mos

Work as 3D Artist in Bambuk Studio https://bambukstudio.com/uk Focused on high-quality 3D production for visualization and animation. Created complex, detailed models tailored for cinematic rendering and animation workflows. Managed the entire creation process: from concept and high-poly sculpting to shading, lighting, and final render output. Collaborated on diverse creative projects, ensuring visual excellence and meeting strict production deadlines.