I will rig humanoid game model for unity animation and mecanim compatibility

M
maxbecke
M
maxbecke
Max Becke
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Is your humanoid game model failing to work correctly with Unity Mecanim animations?

Do you need a clean humanoid rig that delivers smooth animation, accurate bone mapping, and full Mecanim compatibility?


A poorly rigged character can cause animation errors, bad deformations, and wasted development time. I provide professional Unity humanoid rigging with Mecanim compatibility, ensuring your character is ready for games, animation, and production. Every rig is optimized for smooth movement, proper weight painting, and seamless animation retargeting.


What You Will Get

  • Unity Humanoid Rig Setup
  • Mecanim-Compatible Avatar Configuration
  • Accurate Bone Hierarchy and Mapping
  • Professional Weight Painting and Skinning


Tools I Use

Blender, Autodesk Maya, Unity, Mixamo, ZBrush, Adobe Photoshop, FBX SDK, and other professional rigging tools.


Important Note

Every character has unique rigging requirements. Please contact me before placing your order to discuss your project. Custom pricing and fast delivery are available.


Ready to bring your game character to life? Send me a message today, and let's create a Unity-ready humanoid rig that performs smoothly in your project.




Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Max Becke kennen

Max Becke

Production Ready Characters Built to Move Perform and Connect

  • AusDeutschland
  • Mitglied seitAug. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Deutsch, Spanisch, Französisch, Englisch
Turn a good 3D character into an asset that is ready to move, animate, and perform. I create production-ready humanoid rigs for Unity, facial rigs with blendshapes and visemes, 3D PFP collectibles, and pixel NFT collections. Each project is built around clean deformation, practical controls, smooth animation compatibility, and efficient workflows for games, streaming, and digital projects. Clear communication and dependable delivery keep every project on track from setup through final delivery.