
Maximilian L
Creative Game Artist, 2D Animation, Character Rigging, Pixel Art and Custom Game
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Self Employed
14 yrs 11 mos
2D Animator, Character Rigger & Game Concept Artist
Aug 2023 - Present • 3 yrs 3 mos
Worked on digital animation and game-art projects involving 2D cartoon characters, Moho animation workflows, character rigging, pixel art, fantasy creatures, RPG concepts, and promotional game graphics. Focused on preparing character artwork for animation, organizing layered assets, and developing expressive movements that supported the intended personality and visual style of each character. Explored rig structures, pose design, facial expressions, and movement sequences to improve animation flexibility and consistency. Produced pixel-art elements, character sprites, and small game graphics suited to different visual themes, including retro-inspired and stylized game aesthetics. Also developed fantasy creature concepts, RPG character illustrations, and promotional artwork layouts intended to communicate a game's atmosphere and identity. Applied principles of composition, silhouette, color selection, and visual hierarchy to create artwork that remained clear and recognizable at different sizes. Worked from creative briefs and reference materials, incorporated feedback, and refined designs to meet project expectations. Maintained attention to file organization, export requirements, and presentation quality when preparing final deliverables. Continued strengthening skills across animation preparation, visual development, game asset creation, and creative problem-solving to support a range of digital entertainment projects. Copy experience
Digital Illustrator & Comic Artist
Dec 2021 - Present • 4 yrs 11 mos
Contributed to digital illustration and visual storytelling projects involving manga, manhwa, Webtoon episodes, graphic novels, and comic-style artwork. Focused on developing expressive characters, visually engaging scenes, and illustrations that supported clear storytelling and consistent artistic direction. Created character concepts, facial expressions, poses, backgrounds, and scene compositions based on project briefs and visual references. Applied an understanding of line work, perspective, anatomy, lighting, and color theory to improve the quality and readability of illustrations. Worked on maintaining character consistency across multiple panels and scenes while adapting to different artistic preferences, including anime-inspired, stylized cartoon, and detailed comic aesthetics. Organized artwork for digital presentation and considered panel flow, framing, and visual emphasis when developing sequential illustrations. Communicated with clients or collaborators to clarify requirements, review feedback, and make revisions that aligned with the intended narrative and visual style. Paid attention to deadlines, file organization, and presentation quality throughout the creative process. Continued developing techniques for combining character design with storytelling, creating visually appealing compositions, and translating written ideas into illustrations suitable for online comics, digital publications, and independent creative projects.
Game Artist and 3D Asset Designer
Feb 2020 - Present • 6 yrs 9 mos
Worked on game art and digital asset creation projects involving Roblox character accessories, avatar customization, Minecraft environment design, and stylized game assets. Responsible for developing creative concepts, preparing visual references, and producing artwork that matched the artistic direction and technical requirements of each project. Created character-related assets, environmental elements, props, and decorative designs intended to enhance the visual identity of interactive experiences. Contributed to the development of distinctive game environments by considering composition, color harmony, scale, and consistency with the overall theme. Adapted designs to different visual styles, including cartoon-inspired aesthetics, low-poly environments, and stylized fantasy concepts. Collaborated with clients or project team members to understand requirements, incorporate feedback, and refine assets through revisions. Focused on maintaining organized project files, delivering polished visual results, and ensuring that the final artwork aligned with the intended use. Also explored creative approaches to asset presentation, visual customization, and game-world building to produce engaging results for different audiences. Developed a practical understanding of the relationship between visual design, usability, and player experience while strengthening skills in digital asset production, reference-based design, and creative problem-solving.