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matthew_radley

Matthew R

@matthew_radley

Game Audio Designer and Composer for Indie Games

Großbritannien
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi, I’m Matthew — a sound designer and composer specialising in game audio for indie games. I create original music, sound effects, and immersive soundscapes that support gameplay and world-building. I’ve worked on projects including Castle of Blackwater, Rocket Shipment, and the upcoming Bag of Dreams, and I’ve taken part in multiple game jams, delivering complete audio under tight deadlines. My focus is on fantasy, ambient, and UI-driven audio that feels polished, responsive, and cohesive in-game.... Mehr lesen

Kompetenzen

m
matthew_radley
Matthew R
offline • 

Meine Dienstleistungen

Spielekomponisten
I will compose original music for your indie game
Soundeffekte
I will create professional sound effects for your game

Arbeitserfahrung

Sound Designer/Composer

Two Trick Pony • Freiberufler

Dec 2025 - Dec 20250 mos

Created original music and sound design for Bag of Dreams, a cozy card-based roguelike focused on building dream spaces and navigating night terrors. Designed atmospheric audio to support the game’s calm, welcoming tone while also contrasting moments of tension and danger. Worked with FMOD to implement interactive music and sound effects, ensuring audio responded naturally to gameplay systems, synergies, and evolving game states. Collaborated closely with the development team to shape a cohesive, immersive soundscape that supports both replayability and emotional pacing.

Sound Designer/Composer

Castle of Blackwater • Vollzeit

Jun 2023 - Oct 20252 yrs 4 mos

Contributed music and sound design to Castle of Blackwater, a multiplayer social-deduction game with a dark fantasy setting. Worked on original music and in-game audio to support atmosphere, tension, and player immersion, collaborating closely with the development team to shape the game’s overall sonic identity. The role included composing thematic music, experimenting with stylistic ideas during development, and aligning audio with evolving gameplay and tone.