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Über mich
Hi! I’m Mathews, a Unreal Engine developer specializing in gameplay systems, AI, and rapid prototyping. I work mainly with Blueprints and have experience integrating C++ when needed.
I’ve helped developers and students bring mechanics, characters, and systems to life inside Unreal Engine — from simple prototypes to polished gameplay loops.
I also have a background in design, which helps me bridge technical implementation with clear visual communication.
Let me know what you’re building — I’d love to help.... Mehr lesen