m
mat_developer01

Mathew Dev

@mat_developer01

UNREAL ENGINE 5 GAME EXPERT

Vereinigte Staaten
Englisch, Französisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi, i am Mathew a professional Unreal Engine 4 & 5 Developer specializing in realistic environments, game systems, optimization, level design, and immersive gameplay experiences. I help turn ideas into polished UE Hi, projects with high-quality visuals, smooth performance, and clean development workflows. Focused on fast communication, reliability, and delivering results that exceed expectations. Whether you need a cinematic environment, gameplay mechanics, or full project support and I’m here to bring your vision to life.... Mehr lesen

Kompetenzen

m
mat_developer01
Mathew Dev
offline • 

Meine Dienstleistungen

Anpassung
I will create cinematic unreal engine 5 environments, levels design, maps, game levels
Prototypenentwicklung
I will create stunning unreal engine realtime niagara vfx for your game

Arbeitserfahrung

Fiverr

Junior Real Time Environment Artist

Fiverr • Freiberufler

Oct 2025 - Nov 20251 mo

As a Junior Real Time Environment Artist, I collaborate closely with senior designers to build, optimize, and implement high fidelity 3D assets for an unannounced open-world project using Unreal Engine 5. My core duties focus on modular asset creation, high-to-low poly baking pipelines, and large scale procedural landscape generation using Houdini integration. I am responsible for sculpting complex geological formations, designing intricate foliage systems, and painting high-quality PBR textures that strictly adhere to the game’s creative direction and strict technical budgets. I actively manage draw call counts, design efficient LOD systems, and deploy Nanite clusters to maintain stable 60 FPS performance across targeted platforms. Additionally, I work alongside the lighting department to set up dynamic global illumination configurations using Lumen, ensuring accurate reflections, atmospheric mood staging, and realistic shadow projection across various in-game times of day. By maintaining organized Git repositories, I prevent merge conflicts and streamline collaborative workflows between art and engineering teams. Through detailed asset debugging, profile tracking, and proactive mesh cleanup, I successfully reduced scene memory overhead by 15% across our first production milestone block. This role continues to sharpen my foundational technical abilities in modular workflows and real-time rendering logic.