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Über mich
I’m an Unreal Engine Multiplayer specialist with deep expertise in building stable, scalable, and high performance online and offline multiplayer games. I design smooth player replication, authoritative server logic, matchmaking, lobbies, and real time combat systems with minimal latency. From PvP and co-op to open world sandbox experiences, I focus on clean architecture, optimized networking, and cheat resistant systems. Clients choose me for clear communication, realistic timelines, and production-ready results that scale from prototype to live release. I don’t just build multiplayer I make... Mehr lesen