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Über mich
I design immersive game worlds, characters, and assets that are optimized for real-time engines like Unity and Unreal.
everything from stylized heroes to realistic props — all game-ready and performance-optimized. Whether you're developing for mobile, PC, or console, I can help bring your ideas to life visually.
Software & Tools:
Blender | ZBrush | Substance Painter | Maya
Unity | Unreal Engine
Photoshop | Marmoset Toolbag
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