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Über mich
3D Character Artist & Rigger specializing in Blender and Maya for games, animation, Unreal Engine, and Unity. I create stylized, anime, cartoon, and game-ready characters with clean topology, professional rigging, texturing, and animation support. From low poly assets to high-quality cinematic characters, I focus on smooth workflows, expressive designs, and reliable communication to bring your ideas to life with production-ready results.... Mehr lesen