
Mansoor
Expert Game Developer and Gameplay Engineer
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Unreal Engine Developer
Mimar Studios • Vollzeit
Sep 2024 - Present • 1 yr 8 mos
• Developed a real-time full-body tracking system in Unreal Engine by integrating OSC Server and SlimeVR trackers, capturing accurate player body position and rotation data. This enabled immersive player embodiment, natural movement replication, and precise in-game interaction across VR scenarios. • Implemented advanced character animation systems using Control Rig, Animation Blueprints, and Animation Layers, delivering fluid blending, IK adjustments, and expressive animation states to enhance realism in both player and AI characters. • Engineered a robust multiplayer architecture supporting both internet and LAN-based gameplay. Integrated Advanced Steam Sessions to allow session creation, joining, and destruction without internet dependency. Ensured seamless synchronization of all gameplay mechanics through replicated RPC calls, enhancing cooperative and competitive VR experiences. • Designed intelligent AI frameworks leveraging Behavior Trees, EQS, and custom task nodes. Implemented complex Enemy AI and Vehicle AI with reactive states such as patrolling, crouching, laying down, shooting, hiding, and flanking. AI behaviors adapt dynamically to player presence, ensuring challenging and lifelike encounters. • Developed a high-fidelity VR gunplay system for Oculus Quest 3, achieving precise weapon tracking with smooth hand-to-gun alignment. Designed responsive gun handling with recoil, reload, and ammo systems powered by hardware integration. • Integrated real-world hardware into VR gameplay by implementing Serial Port communication with custom PCB boards. Collaborated with embedded engineers to capture data signals, enabling physical recoil, reload detection, and ammo feedback for maximum realism. • Created a persistent save system to store player progress, inventory, and game state, ensuring continuity across sessions. Implemented both blueprint and C++ logic for scalable future expansion.
Unreal Engine Developer
Algoryte • Vollzeit
May 2023 - Sep 2024 • 1 yr 4 mos
• Developed a VR Car Configurator for Oculus Quest 2 with customization of exteriors, interiors, rims, and environments. • Implemented a dynamic weather system (rain, fog, day/night) with Niagara and Blueprints for immersive realism. • Optimized performance on Quest 2 by profiling assets and rendering to maintain stable FPS. • Created and published Snapup AR on Google Play Store with multiple interactive AR mini-games using real-time spawning and floor detection. • Integrated Varest API & MongoDB for real-time player data sync (scores, campaigns, achievements). • Implemented a secure login system with user accounts, leaderboards, and progress tracking. • Integrated Google Ads SDK for monetization with balanced gameplay flow. • Developed an immersive pixel streaming experience in Unreal Engine, enabling high-fidelity remote 3D interaction. • Engineered interactive systems (elevators, doors, triggers) within pixel streaming environments to enhance user engagement.
6 Bewertungen
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sarumigraphics

Großbritannien
thanks work an amazing job, well recommended


yasara172

Sri Lanka
francis_montgo

Italien
I had the pleasure of working with Muhammad on a project involving Java code and Android variable configuration. He proved to be highly skilled, reliable, and proactive throughout the entire collaboration. His attention to detail and ability to solve problems efficiently made a real difference. He delivered...
otganimates

Vereinigte Staaten
He is a total waste of time, the game is buggy and he's not ready to make amendments. He keeps delivering everytime I requested for revision till the order is marked automatically. I would not recommend and I'm getting my funds back for sure

henryschindel13

Vereinigte Staaten
I'm very happy with the result. Quick response and delivery. Great job. Highly recommended.