I will create weapon model with textures

M
malik_isaev
M
malik_isaev
Malik I
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Need high-quality 3D assets for your game?


I create game-ready models with clean topology, efficient UVs, and detailed PBR textures.


I'm a 3D artist with 7 years of experience, including multiple cosmetics accepted in Rust, CS2, and S&box. I specialize in props, weapons, hard-surface models, and environment assets in realistic and stylized styles.


What I can deliver:


  • Custom 3D models based on your references or concept art
  • High-poly sculpting and optimized low-poly meshes
  • UV unwrapping and texture baking
  • PBR textures: Base Color, Roughness, Metallic, Normal, and AO
  • LODs and optimization to your polygon budget
  • Assets prepared for Unity, Unreal Engine, or S&box
  • My workflow covers everything from blockout to the finished textured asset. I use Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.


Each asset is built around your project's visual style and technical requirements. Deliverables, texture resolution, and file formats are agreed upon before we start.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Malik I kennen

Malik I

3D Generalist

  • AusGeorgien
  • Mitglied seitJuli 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Russisch, Englisch
I am a 3D Generalist and Game Developer based in Batumi, Georgia. I specialize in game design, topology, and Blender to create high-quality assets and immersive experiences. My focus is on delivering professional 3D solutions and efficient workflows for game development projects.

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