I will create a 52 arkit rig with blendshapes for facial animation


Über diesen Service
Want your 3D character to talk, emote, and react like a real person?
I'm a Blender 3D artist who creates clean blendshapes and facial rigs so your character can perform in games, films, VTubing, and real-time apps.
WHAT YOU GET:
- Blendshapes sculpted cleanly for natural expressions
- 52 ARKit rig for iPhone face tracking and live capture
- Facial rig with intuitive controls for hand animation
- Facial animation test to show everything working
- MetaHuman rig workflow support for Unreal Engine projects
- Organized, correctly named files that are ready to use
HOW IT WORKS:
- Message me your character and goals
- Choose your package and place the order
- Send your model and requirements
- Review the first facial test
- Request revisions, then receive the final rigged character
Give your character real emotion, from subtle smiles to full performances.
Click "Order Now" and let's give your character a face that performs!
Lerne Mary kennen
Blender 3D, Anime and Takeout
- AusGroßbritannien
- Mitglied seitSept. 2026
Sprachen
Deutsch, Englisch, Spanisch, Französisch, Italienisch
Mein Portfolio
FAQ
What are blendshapes and why do I need them?
Blendshapes are saved facial poses, like a smile or blink, that blend together to create expressions and speech.
What is a 52 ARKit rig?
It’s a character set up with the 52 facial shapes Apple’s ARKit uses, so an iPhone can drive your character’s face in real time.
Can you make a facial rig for a stylized or cartoon character?
Yes. I adapt the blendshapes and controls to realistic, stylized, or cartoon faces.
Do you support a MetaHuman rig workflow?
I can prepare your character with ARKit blendshapes and facial setup for use in Unreal Engine workflows. Message me with your exact goal and I’ll confirm the scope.
Will facial animation work for lip sync?
Yes. The shapes cover mouth and jaw movement, so your character can be used with audio-driven lip sync or face capture.
What does my model need?
A clean mesh with good topology around the eyes and mouth, and teeth and tongue if you want them animated.

