l
luis_santos_dev

Luis S

@luis_santos_dev
Vereinigte Staaten
Englisch, Spanisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi, I’m Luis — a C++ and Python software engineer with 5+ years of experience building high-performance simulation tools and desktop apps using Qt, OpenGL, and CMake. I specialize in clean, efficient code, data visualization, and custom tools for game or simulation development. Whether you need a new feature, debug help, or a full tool built from scratch, I’ve got you covered. Let’s work together!... Mehr lesen

Kompetenzen

l
luis_santos_dev
Luis S
offline • 

Meine Dienstleistungen

Prototypenentwicklung
I will make your dream 3d unreal engine game idea prototype

Portfolio

Arbeitserfahrung

Lockheed_Martin

Software Engineer

Lockheed Martin • Vollzeit

Jul 2018 - Aug 2024 • 6 yrs 1 mo

Designed and implemented high-fidelity simulation solutions using C++, Bash, and Python. Developed a C++ Qt6 desktop application to interface with a vehicle simulator. Created unit-tests to practice TDD with GoogleTest framework Developed a custom scripting system in C++ to parse and integrate existing scripts into a new framework. Structured and configured a CMake-based build system for a desktop application supporting a vehicle simulator. Implemented C++ network communication between a simulator and a desktop application using UDP. Analyzed and visualized simulation debug data using Python and the Pandas library. Automated simulation build processes using Python and the Make build system. Mentored new engineer on project structure and general C++ knowledge Developed and enhanced UI features for a vehicle simulation using C++ and OpenGL from Pilot feedback. Mentored engineers on general Visual Studio’s workflow and project structure Diagnosed and resolved critical issues in legacy C++ MFC applications by identifying and removing broken dependencies, restoring full functionality. Developed a python desktop application to visualize and control lab simulation hardware