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Über mich
I’m a 3D artist who loves vehicles, and buses are my specialty. From classic school buses to modern electric transit and double-deckers, I build detailed, accurate models with clean topology and sharp PBR textures. I work in Blender, Maya, and ZBrush, and optimize every model for Unity, Unreal, or render use. Expect clear updates, on-time delivery, and revisions until you’re happy. Send me your references and let’s get your bus on the road.... Mehr lesen