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luciagrandol

Lucia

@luciagrandol

Custom 3D Characters, Game Assets and Professional Sculpting Expert

Spanien
Spanisch, Englisch, Französisch, Deutsch, Italienisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Transform Your Ideas into Exceptional 3D Creations! I'm Lucia, a professional 3D Artist from Spain specializing in Blender and ZBrush, I create custom 3D characters, stylized models, low-poly game assets, mascots, miniatures, action figures, and STL models for Unity, Unreal Engine, animation, and 3D printing. I combine creativity, precision, and clean topology to deliver production-ready results with fast communication and on-time delivery. Let's turn your vision into a stunning 3D reality Message me today!... Mehr lesen

Kompetenzen

l
luciagrandol
Lucia
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Charakter-Modellierung
I will sculpt custom 3d character, chibi, miniature, action figure stl for 3d printing
Charakter-Modellierung
I will create custom stylized 3d character models for games, unity, unreal engine

Arbeitserfahrung

Freelancing_Career

3D Character Artist

Freelancing Career • Freiberufler

Oct 2024 - Present1 yr 10 mos

Modeled custom 3D characters, props, and environment assets for game development projects. Developed stylized and realistic models using Blender and ZBrush. Optimized meshes, created UV maps, and prepared assets for Unity and Unreal Engine. Worked closely with concept artists and animators to ensure high-quality, production-ready deliverables. Maintained consistent quality standards while meeting project deadlines.

EliteGamerz

3D Character Artist

EliteGamerz • Teilzeit

Aug 2023 - Aug 20241 yr

Designed high-quality 3D characters, stylized models, and game assets using Blender and ZBrush. Created low-poly and optimized assets for Unity and Unreal Engine. Sculpted miniatures, action figures, and STL models for 3D printing. Collaborated with clients and developers to deliver production-ready models on schedule. Produced clean topology, UV mapping, and game-ready assets while maintaining high artistic standards.