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lucasf353

Lucas F

@lucasf353

ART ILLUSTRATOR

Pakistan
Englisch, Deutsch, Französisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hello there I run a creative digital Studio. I’m an illustrator with over 5 years of experience, specializing in a wide range of styles including Anime, Fakemon, Minecraft avatars, cartoons, pixel art, coloring pages, cute stickers, Pokémon trainers, Roblox characters, chibi art, and storybook illustrations. Throughout my career, I’ve successfully delivered diverse projects, adapting to different artistic styles and client needs with precision and creativity. I focus on producing high quality visuals that not only meet expectations but stand out.... Mehr lesen

Kompetenzen

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lucasf353
Lucas F
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

3D-Modellierung & Rendering
I will do interior design 3d architectural design exterior rendering 3d floor site map
Hintergründe & Umgebungen
I will do pixel art pixel animation sprite sheet pixel character design

Arbeitserfahrung

Self_Employed

Self Employed

Freiberufler • 1 mo

Pixel Character Designer

May 2026 - May 20260 mos

As a Pixel Character Designer, I create unique and expressive characters in various styles, from 8-bit retro to detailed modern pixel art. I have worked with clients to develop custom avatars, NFT characters, and game protagonists with strong visual identity and personality.

Pixel Artist (Games & Assets Focus)

Mar 2026 - Apr 20261 mo

I specialize in creating high quality pixel art for games, including characters, environments, tilesets, and UI assets. I have delivered game ready assets for indie developers, ensuring compatibility with engines like Unity and Godot. My work focuses on clean design, consistent style, and optimized sprite sheets for smooth gameplay.

Game_Or

Pixel Animation Artist

Game Or • Freiberufler

Mar 2026 - Apr 20261 mo

I design and animate pixel art sprites, creating smooth and engaging animations for games and digital media. My experience includes walk cycles, attack animations, idle loops, and effects, all optimized for performance and visual appeal.