
Liora Dane
Character Designer and Illustrator for Games, Comics and Virtual Worlds
Kompetenzen

Meine Dienstleistungen

Arbeitserfahrung
Self Employed
Freiberufler • 2 yrs
Webtoon Illustration Commission
Apr 2026 - Present • 6 mos
I worked on 2D illustrations for manhwa and webtoon projects, focusing on clear storytelling, expressive characters, and artwork that brings each scene to life. I worked closely with the client to understand their scripts, character sheets, and reference images, turning their ideas into engaging comic panels. I paid attention to character expressions, poses, backgrounds, and lighting to make sure each scene captured the right mood and emotion. I also considered the vertical layout of webtoons, making sure the panels flowed naturally and remained easy to follow on mobile screens. Throughout the project, I shared sketches and draft panels with the client, listened to their feedback, and refined the artwork to match the intended style. I kept the characters and illustrations consistent with the project's visual direction and prepared the final pages with clean line art and professional colouring, ready for digital publishing.
3D Anime VTuber Avatar Model
Feb 2026 - Present • 8 mos
I designed and modelled a high quality female anime style VTuber avatar using VRoid Studio, based on Tina’s personal style, reference images, and ideas. I took time to understand the look she wanted and worked to make the character feel unique and reflect her personality. I carefully adjusted the facial features, eye shape, proportions, hairstyle, makeup, and outfit details to bring her vision to life. Throughout the process, I shared progress renders with Tina, listened to her feedback, and made adjustments to ensure the design matched her expectations. Once the character was complete, I delivered a polished, fully rigged VRM model optimised for face tracking and ready to use with compatible VTuber software.
3D Game Character Designer
Dec 2025 - Present • 10 mos
I created a stylized 3D character based on reference images and ideas provided by the client. Before starting the modelling process, I took time to understand the character’s personality, appearance, proportions, clothing, and overall style to ensure the final design matched the client’s vision. I transformed the 2D references into a 3D model, paying close attention to facial features, expressions, clothing details, and colours. Throughout the project, I shared progress renders with the client, listened to their feedback, and made adjustments where needed. My goal was to bring the client idea to life while staying true to the original references and delivering a clean, well crafted 3D character that met his expectations.