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3D Environment Artist And Game Level Designer, Unreal Engine Specialist
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3D Environment Artist
Codemasters • Freiberufler
Jan 2025 - Jun 2026 • 1 yr 5 mos
Worked as a 3D Environment Artist at Codemasters, contributing to the creation of game-ready environments and props. Collaborated with level designers and art leads to build modular assets, optimize scenes for performance, and maintain visual consistency across levels. Gained hands on experience with production pipelines, real time engine workflows, and industry standard tools including Blender, Maya, ZBrush, and Substance Painter.