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Über mich
Expert 3D Character Artist & Animator offering character creation for games, film, and 3D print. Skills: high poly sculpting, retopology, UVs, PBR texturing, rigging (body & face), skinning, and animation cycles. I use ZBrush, Blender, Maya, Substance Painter, and Unreal Engine to deliver production ready files (FBX, OBJ, STL GLB, STEP) with turntables and animation loops. Expect clean topology, optimized game ready assets, and fast communication with clear milestones.
Kindly Send in your concept or project brief and I’ll bring your character to life with polish and technical precision.... Mehr lesen