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l_andrede33

L. Andrede

@l_andrede33

Game Designer and Modeler for Unity and Unreal Engine

Kolumbien
Englisch, Portugiesisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hello and Welcome to My Fiverr Profile, I'm Andrede, a Competent Game Designer and Modeler, I specialize in creating immersive experiences for both Unity and Unreal Engine. With expertise in 3D modeling, environment design, and gameplay mechanics, I bring ideas to life through high-quality assets and intuitive gameplay systems. Whether you're building a small indie game or a large-scale project, I offer tailored solutions to meet your vision. For more info, kindly check my gigs! Let's collaborate to create something extraordinary for your next game!... Mehr lesen

Kompetenzen

l
l_andrede33
L. Andrede
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Hintergründe & Umgebungen
I will build immersive 3d world map, level design, lighting, terrain in unreal engine
Hintergründe & Umgebungen
I will design 3d game environment, uefn map, fortnite map, world map in unreal engine

Arbeitserfahrung

Upwork

Unreal Engine Environment Artist & Game Designer

Upwork • Freiberufler

Apr 2022 - Present4 yrs 1 mo

Delivered high-end, immersive 3D environments for indie and AA game projects. Focused on creating optimized, game-ready levels that balance visual fidelity with performance. Key accomplishments:- > Designed and built modular environment kits for diverse biomes, including urban sci-fi and natural landscapes. > Mastered complex Lighting and Post-Processing setups using Lumen and Nanite for realistic real-time visuals. > Developed intricate landscape materials with advanced vertex painting and auto-layering techniques. > Implemented level mechanics using Blueprints to bridge the gap between environment art and gameplay design. > Optimized assets through LOD management, texture packing, and draw-call reduction to maintain 60 FPS targets. > Collaborated with clients on Upwork/Fiverr to translate concept art into navigable, story-driven game spaces. > Managed full world-building pipelines from initial block-out to final polish and cinematic rendering.