I will create game ready low poly 3d environment assets

K
kymahhh
K
kymahhh
Keemah
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Need game ready low poly 3D environment assets for your game, prototype, animation or virtual project?


I create clean, optimized and visually appealing 3D assets designed to fit smoothly into real-time environments. Whether you need props, buildings, vegetation, rocks, structures, furniture or other scene elements, I can create assets based on your references and preferred visual style.


What You Get:


  • Custom low-poly 3D environment assets
  • Game-ready topology and optimized geometry
  • Clean and organized models
  • Suitable materials and textures
  • Realistic or stylized visual direction
  • Assets suitable for Unity, Unreal Engine, and other platforms
  • Consistent style across multiple assets
  • High-quality final files


Perfect For:


  • Indie and mobile games
  • PC and console projects
  • Unity and Unreal Engine
  • Stylized environments
  • Fantasy and sci-fi worlds
  • Open-world scenes
  • Game prototypes
  • VR and interactive experiences


From simple props to complete collections of environment pieces, I focus on creating assets that look great while maintaining efficient performance for real-time use.


Contact me before placing an order so we can discuss your project, references, asset count, style and requirements.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Keemah kennen

Keemah

Creating Worlds Players Want to Explore

  • AusFrankreich
  • Mitglied seitSept. 2026
  • Sprachen

    Englisch, Spanisch, Französisch, Deutsch, Italienisch
I’m a professional 3D Environment Artist with 5+ years of experience creating realistic and stylized game worlds. I specialize in level design, terrain, 3D modeling, modular assets, texturing, lighting, props, buildings, landscapes and optimized game-ready environments. Using Unreal Engine, Unity, and Blender, I create immersive fantasy, sci-fi, medieval, modern and open-world scenes built for quality, performance and strong visual impact.

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