
Re9ant
Engineer
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Arbeitserfahrung
UI Programmer
Immersive Arts Studio • Freiberufler
Jan 2026 - Jun 2026 • 5 mos
Worked on a war strategy game Developed interaction systems in Unity using C Sharp integrating features and functionality through callbacks. Participated in Agile development processes, including daily stand-ups and sprint planning, acted as Scrum Master, facilitating team coordination, and ensuring timely delivery. Implemented UI Toolkit solutions using UXML and USS, connected UI components to backend systems, and documented workflows while helping team members onboarding with UI Toolkit development. Designed and implemented internal tools to improve team productivity, development workflows. Debugged and optimized application performance , improving responsiveness and user experience.
Game Programmer
The Union • Freiberufler
Aug 2025 - Dec 2025 • 4 mos
worked on a contract project with The Union (International Union Against Tuberculosis), helping develop an awareness driven narrative game focused on tuberculosis. Working in a small team of developers, I primarily handled Gameplay, UI programming. The game was featured at the 56th Union World Conference on Lung Health 2025 in Copenhagen and received engagement from healthcare professionals, researchers, and prominent public figures globaly.
Game Programmer
Mono Tusk Studios • Vollzeit
Sep 2023 - Jul 2025 • 1 yr 10 mos
Worked on a game named Palm Sugar- A Village Story Implemented core systems including: Enemy AI Player movement and Mechanics Player animation handling Cutscene system Cow behavior system Train station simulation Overall NPC behavior logic Game Manager Developed a NPC randomizer tool to help designers generate diverse characters quickly. Developed a Conversation System using Inkle's Tool for Unity Built a custom XML-based level editor to support modular scene creation and improve iteration speed. Switched the prototype of this game in Godot. Co-developed a Scene Creator System, tools for: Level object creation System Characters System Weapon configuration System Combat System Dialogue System Sound System Objective System Moveset System Phase System Structured all editor data in XML to enable modding support for the community and easy Save and Load systems. Designed the system with scalability in mind, with plans to release the level editor alongside the game to support player-generated content. Successfully shipped the game's demo to Steam (Windows, Linux, Steam Deck)
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Working with Kowshik on my game project was an absolute delight. Kowshik, as a solo game developer, showcased remarkable talent and dedication throughout the entire process. Kowshik's ability to single-handedly bring my vision to life was truly impressive. Their creativity, technical expertise, and...
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