k
kowalskimodpack

Kowalski M

@kowalskimodpack

Your Go To Expert for Modpack Development and 3D Character Modeling

Deutschland
Deutsch, Englisch, Polnisch, Niederländisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Welcome! I'm Kowalski — a Minecraft & Skyrim modding specialist and 3D character modeling artist. I craft immersive, high-performance modpacks with custom features, bug fixes, and lore-friendly designs, while also bringing characters to life with detailed, game-ready 3D models. Whether you need a fully custom modpack or a stunning character model, I deliver clean, optimized results with fast turnaround and clear communication. Let's build something epic together!... Mehr lesen

Kompetenzen

k
kowalskimodpack
Kowalski M
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Game Mods
I will create custom minecraft modpack, modpack developer forge fabric minecraft server
Charakter-Modellierung
I will fix 4d model cc4 character rigging iclone 8 cc5 character frame by frame fps rig

Portfolio

Arbeitserfahrung

Nexus_Mods

Community Mod Lead & Integration Specialist

Nexus Mods • Freiberufler

Apr 2025 - Nov 20257 mos

Managing the full lifecycle of complex modding projects, from initial asset conceptualization to public release and maintenance. I specialize in cross-mod compatibility and conflict resolution, ensuring that high-detail environmental overhauls work in harmony with various user-installed plugins. My role involves extensive beta testing, performance profiling, and user-feedback implementation to polish "Day 1" releases. I have a proven track record of maintaining high-quality standards in environmental storytelling, using custom terrain heightmaps and flora assets to create cohesive, atmospheric worlds that have garnered thousands of community endorsements.

Forgeborne_Games

Gameplay Systems & Combat Scripter

Forgeborne Games

Jun 2024 - Aug 20242 mos

Designing and scripting immersive gameplay mechanics that transform traditional survival loops into high-stakes experiences. I develop custom AI behavior trees that allow entities to utilize multi-stage attack patterns, reactive pathfinding, and unique environmental interactions. Key projects included a comprehensive survival overhaul that introduced realistic hunger/cooking mechanics and dynamic lighting systems. By writing custom logic for hitboxes and status effects, I create combat encounters that are challenging, fair, and deeply engaging. My goal is to ensure that every modded element feels like a native, polished feature rather than an add-on.

Shadowrks

Lead Technical Artist & Entity Architect

Shadowrks • Freiberufler

Mar 2023 - Jun 20233 mos

Specializing in the creation of high-fidelity 3D entities and advanced skeletal animations for dark fantasy environments. I lead the technical pipeline for developing custom creature rigs—ranging from agile demonic NPCs to massive, multi-part golems—ensuring they function seamlessly within established game engines. My work focuses on bridging the gap between concept art and in-game performance, utilizing high-poly PBR texturing and custom shaders to deliver a "Triple-A" visual experience. I prioritize optimization, ensuring that complex models with high vertex counts maintain stable frame rates during intensive combat encounters.