3D Game Environment Artist, Unity and Unreal Engine 5
Vereinigte Staaten
Englisch, Französisch, Deutsch
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Über mich
Game environment artist specializing in 3D world-building across Unity and Unreal Engine 5. From a lifelong gamer to a builder of the worlds players explore, I bring full-pipeline experience: modeling, texturing, and lighting environments that hold up in-engine, not just in a render.
I work across styles and genres, plugging into whatever pipeline a project already runs on. Software: Maya, Blender, ZBrush, Substance Painter, Substance Designer.
Available for full environment builds, prop sets, optimization passes, and engine-ready asset delivery.... Mehr lesen