k
kase_robertson

Kase Robertson

@kase_robertson

Experienced Professional 3D Modeller on Roblox

Neuseeland
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I’m an experienced 3D artist specialising in stylised, game-ready assets for Roblox and other game projects. I’ve contributed professional 3D work to multiple Roblox experiences, including a major title with over 3.4 billion lifetime visits. My workflow includes modelling, UV mapping, optimisation, procedural and hand-painted texturing using Blender, 3DCoat and Substance Painter. Alongside commission work, I create educational 3D content and provide one-on-one tutoring, helping artists develop both their technical skills and professional workflows.... Mehr lesen

Kompetenzen

k
kase_robertson
Kase Robertson
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Design-Mentoring
I will teach you blender and roblox 3d modeling through personalized 1 on 1 lessons

Portfolio

Arbeitserfahrung

Self_Employed

Self Employed

Selbstständig • 2 yrs 6 mos

3D Modelling Tutor & Educational Content Creator

Dec 2025 - Present9 mos

Provide one-on-one 3D modelling tuition and create educational content focused on modelling, texturing and game-art workflows. I currently tutor a student internationally, using demonstrations, guided practice, real-time feedback and troubleshooting to help them develop their skills and become more independent as an artist. I also create 3D modelling and texturing tutorials through my youtube channel "frogdojo", covering practical workflows used in Blender and related software. My teaching focuses on understanding why techniques work rather than simply copying steps, with lessons adapted to each learner’s existing ability, goals and preferred art style.

Freelance 3D Artist / Game Artist

Dec 2024 - Present1 yr 9 mos

I have worked professionally as a freelance 3D artist within the Roblox development community, creating stylised, optimised and game-ready assets for a variety of commercial projects and clients. My work has been used in major Roblox experiences, including contributing 3D assets to Anime Defenders, a game with over 3.4 billion lifetime visits, alongside work for a range of other development projects. My experience covers the full game-asset production pipeline, including concept interpretation, blockouts, modelling, topology, UV mapping, optimisation, procedural texturing, hand-painted texturing, material creation and preparing finished assets for implementation in-game. I regularly work across Blender, 3DCoat and Substance Painter and am comfortable adapting between different art styles, technical requirements and client briefs. Alongside commissioned development work, I have created and sold avatar assets through my own Roblox UGC group, giving me experience designing assets for an end-user marketplace as well as working directly with development teams and clients. Over several years of modelling, I have developed particular experience in stylised game art and efficient Roblox-ready workflows, balancing visual quality with the optimisation requirements of real-time games. Working professionally has also given me experience communicating with clients, interpreting references, responding to feedback, making revisions and delivering assets to production requirements. I additionally create educational 3D modelling and texturing content and provide one-on-one 3D tuition, allowing me to communicate the workflows I use professionally to other developing artists.