
Kase Robertson
Experienced Professional 3D Modeller on Roblox
Kompetenzen

Meine Dienstleistungen

Portfolio
Arbeitserfahrung
Self Employed
Selbstständig • 2 yrs 6 mos
3D Modelling Tutor & Educational Content Creator
Dec 2025 - Present • 9 mos
Provide one-on-one 3D modelling tuition and create educational content focused on modelling, texturing and game-art workflows. I currently tutor a student internationally, using demonstrations, guided practice, real-time feedback and troubleshooting to help them develop their skills and become more independent as an artist. I also create 3D modelling and texturing tutorials through my youtube channel "frogdojo", covering practical workflows used in Blender and related software. My teaching focuses on understanding why techniques work rather than simply copying steps, with lessons adapted to each learner’s existing ability, goals and preferred art style.
Freelance 3D Artist / Game Artist
Dec 2024 - Present • 1 yr 9 mos
I have worked professionally as a freelance 3D artist within the Roblox development community, creating stylised, optimised and game-ready assets for a variety of commercial projects and clients. My work has been used in major Roblox experiences, including contributing 3D assets to Anime Defenders, a game with over 3.4 billion lifetime visits, alongside work for a range of other development projects. My experience covers the full game-asset production pipeline, including concept interpretation, blockouts, modelling, topology, UV mapping, optimisation, procedural texturing, hand-painted texturing, material creation and preparing finished assets for implementation in-game. I regularly work across Blender, 3DCoat and Substance Painter and am comfortable adapting between different art styles, technical requirements and client briefs. Alongside commissioned development work, I have created and sold avatar assets through my own Roblox UGC group, giving me experience designing assets for an end-user marketplace as well as working directly with development teams and clients. Over several years of modelling, I have developed particular experience in stylised game art and efficient Roblox-ready workflows, balancing visual quality with the optimisation requirements of real-time games. Working professionally has also given me experience communicating with clients, interpreting references, responding to feedback, making revisions and delivering assets to production requirements. I additionally create educational 3D modelling and texturing content and provide one-on-one 3D tuition, allowing me to communicate the workflows I use professionally to other developing artists.