
karlweber
Expert 3d artist, realistic and metahuman game character specialist
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
Digital Human & Cinematic Character Creator
GameUp Africa • Freiberufler
Sep 2025 - Apr 2026 • 7 mos
Many filmmakers, virtual production teams, and content creators need highly realistic digital humans for cinematics, animations, advertisements, and virtual experiences but struggle to achieve realistic facial features, skin details, and believable character presentation. I create photorealistic digital humans designed for cinematic rendering and virtual production. From detailed sculpting and realistic skin texturing to facial rigging and rendering, I use industry-standard workflows to produce characters that look believable and perform efficiently in production environments. Achievements: Developed photorealistic digital humans for cinematic and virtual production projects. Created realistic facial features, skin shaders, and high-quality presentation renders. Delivered characters compatible with Unreal Engine 5 MetaHuman workflows. Software: Unreal Engine 5, MetaHuman Creator, Blender, ZBrush, Substance Painter, Marmoset Toolbag, Maya Keywords: Digital Human, Photorealistic Character, Cinematic Character, MetaHuman Creator, Virtual Production, Character Rendering, Facial Rigging, Realistic Human Model, Unreal Engine 5, Character Artist, CGI Character, 3D Human Model
Senior 3D Character Artist & MetaHuman Specialist
GamerNostalgia • Freiberufler
Jul 2025 - Feb 2026 • 7 mos
Many game developers, animation studios, and content creators struggle to find realistic, game-ready characters that meet modern industry standards while maintaining high performance and visual quality. I help clients transform concepts, references, and ideas into fully detailed 3D characters, MetaHumans, and digital humans optimized for games, cinematics, virtual production, and animation. Using Blender, ZBrush, Unreal Engine 5, MetaHuman Creator, Substance Painter, Maya, and Marvelous Designer, I create realistic character models, high-quality textures, facial details, hair systems, rigging, and optimized game assets. Achievements: Created high-quality realistic characters and MetaHumans for game development and cinematic projects. Delivered optimized assets suitable for Unreal Engine and Unity. Maintained excellent client satisfaction through clear communication and quality delivery. Software: Blender, ZBrush, Unreal Engine 5, MetaHuman Creator, Substance Painter, Maya, Marvelous Designer Keywords: Realistic Character, MetaHuman, Digital Human, Character Modeling, Character Sculpting, Unreal Engine Character, Game Character, Character Design, 3D Artist, Character Rigging, Character Texturing, Cinematic Character
3D Game Character Modeler & Rigging Artist
Gametoken.tech • Freiberufler
Jan 2025 - Aug 2025 • 7 mos
Game studios and indie developers often face challenges with poorly optimized characters, bad topology, and rigging issues that affect animation quality and game performance. I specialize in creating game-ready characters with clean topology, optimized geometry, professional UV layouts, and production-ready rigs. I handle the entire pipeline from sculpting and retopology to texturing, rigging, skinning, and engine integration. My workflow ensures characters are ready for Unreal Engine, Unity, VR, AR, and other interactive applications. Achievements: Produced optimized characters for PC, console, and mobile games. Improved animation quality through advanced rigging and skinning workflows. Delivered production-ready assets with efficient topology and texture optimization. Software: Blender, Maya, ZBrush, Unreal Engine 5, Unity, Substance Painter, RizomUV Keywords: Game Character Modeling, Character Rigging, Character Animation, Low Poly Character, High Poly Character, Game Asset Creation, Unreal Engine Character, Unity Character, Character Retopology, Character Optimization, Rigging Artist
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