j
johnf_396

John F

@johnf_396

Game Systems Developer and Embedded Robotics Engineer

Nigeria
Englisch, Spanisch, Deutsch, Französisch, Italienisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi! I build high-performance game systems and embedded hardware solutions. Whether you need a turnkey FiveM RP server (QBCore/ESX), Minecraft GeyserMC crossplay, modular Roblox Luau mechanics with exploit-safe DataStores, or custom Arduino/ESP32 firmware and ROS 2 Gazebo simulations, I deliver clean, secure, and fully optimized code. I focus on zero-lag performance, clear documentation, and rapid turnaround. Send me a message, and let’s bring your project to life!... Mehr lesen

Kompetenzen

j
johnf_396
John F
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Poster- & Plakat Design
I will design brand book resturant branding takeaway box coffee packaging food tuck box
Vollständige Spielerstellung
I will build fivem server dev gta rp qbcore esx minecraft crossplay custom java plugin

Portfolio

Arbeitserfahrung

AUTIS_INGENIEROS

Robotics Simulation & Autonomy Engineer

AUTIS INGENIEROS • Freiberufler

Jul 2026 - Aug 2026 • 1 mo

Developed high-fidelity 3D robotics simulation environments and autonomous navigation stacks inside ROS 2 (Humble/Jazzy), Gazebo (Fortress/Harmonic), and Webots. Converted complex mechanical 3D CAD models from SolidWorks and Fusion 360 into fully functional, URDF and Xacro kinematic descriptions with verified inertial matrices, visual collision meshes, continuous joint limits, and transmission tags. Programmed custom ROS 2 Python and C++ nodes for sensor data publishing, wheel odometry calculation, differential drive kinematics, and custom coordinate transform trees (TF2). Configured 2D and 3D SLAM mapping packages (SLAM Toolbox, Cartographer) to process real-time simulated LiDAR point clouds and build high-resolution occupancy grid maps. Integrated the Nav2 autonomous navigation framework, configuring global/local costmaps, inflation layers, DWB local planners, and behavior trees for dynamic obstacle avoidance, waypoint tracking, and autonomous path planning. Created streamlined launch configurations and simulation world environments for rapid robotic testing and algorithm evaluation.

RidgeRun

Embedded Systems & Firmware Programmer

RidgeRun • Freiberufler

Jul 2026 - Aug 2026 • 1 mo

Developed modular, memory-efficient C and C++ firmware for Arduino (Uno, Nano, Mega) and ESP32 microcontroller platforms across automation, robotics, and IoT projects. Programmed low-level communication drivers and hardware abstractions for peripheral communication protocols, including I2C, SPI, UART, and PWM channels. Interfaced diverse hardware components such as IMU sensors (MPU6050), ultrasonic distance transceivers, infrared obstacle arrays, rotary encoders, OLED displays (SSD1306), and motor drivers (L298N, TB6612FNG). Built, verified, and debugged electronic circuit schematics using interactive simulation tools like Wokwi and Tinkercad, generating shareable live simulation links and detailed wiring PDF diagrams for fast hardware validation. Implemented non-blocking event-driven architectures utilizing millis() state machines on Arduino and FreeRTOS task scheduling with queues and semaphores on dual-core ESP32 chips. Handled real-time sensor polling, Wi-Fi telemetry reporting via HTTP/MQTT protocols, and closed-loop PID control loops for precise DC motor speed regulation and servo positioning.

Family_Devs

Backend Game Systems & Data Architect

Family Devs • Freiberufler

Apr 2026 - Aug 2026 • 4 mos

Architected and deployed secure, enterprise-grade backend data persistence frameworks for multiplayer Roblox roleplay and economy games. Implemented bulletproof data-saving pipelines using ProfileService and DataStore2, incorporating automated session locking, retry mechanisms, and transaction journaling to permanently eliminate data rollback bugs, inventory loss, and item duplication exploits during unexpected server crashes. Scripted deep, modular game systems, including multi-account ATM banking loops, dynamic salary distributions, job progression ladders, and property ownership frameworks featuring serializable furniture placement grids with collision checking. Built comprehensive character customization suites supporting layered 3D clothing, accessory attachment sockets, and color palette presets that serialize seamlessly into the player's profile data. Structured authoritative server-side validation layers that check player distance, inventory space, cooldown timers, and currency balances before committing changes to master datastores, establishing exploit-free server stability for concurrent player environments.