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3D Game Asset Artist Hard Surface PBR Specialist
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3D Game Asset & Hard Surface Artist
freelance • Freiberufler
Jan 2020 - Present • 6 yrs 9 mos
Create game-ready 3D assets for real-time applications and digital environments, with a focus on hard-surface and sci-fi design. Work includes spaceship and mechanical asset modeling, high-to-low-poly workflows, retopology, UV unwrapping, texture baking, and PBR material creation. Prepare optimized assets with clean topology, efficient UV layouts, consistent texel density, and appropriate polygon budgets for Unreal Engine and Unity pipelines.