Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm Revenor, a gameplay developer and technical artist specializing in Unreal Engine and horror games.
I build production-ready gameplay systems and tools with a focus on clean architecture, scalability, and fast iteration using Blueprints, with nearly 4 years of experience. Beyond programming, I create game-ready 3D assets, including props, characters, materials, and textures.
I also help projects with presentation, promotional visuals that help games stand out. When needed, I can assist with narrative writing, character lore, etc... with experience of 2+ years of in creative writing.... Mehr lesen