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Über mich
Hi, I’m a VFX artist specializing in Unreal Engine and Unity, creating high-quality visual effects that make games more immersive, dynamic, and polished.
I work with Unreal Engine 5 Niagara, Unity VFX Graph, particle systems, Shader Graph, materials, and real-time effects to create a wide range of visuals, including:
Explosions, fire, and smoke
Magic and energy effects
Weapon effects and impacts
Environmental and atmospheric VFX
Stylized and realistic visual effects
I focus on creating effects that match each game’s visual style while maintaining smooth performance and responsive gameplay.... Mehr lesen