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Über mich
Game developer & systems programmer with real production experience building engines, tools, and complete Unity games.
I specialize in C++, engine architecture, gameplay systems, and high-performance implementation. While many developers rely heavily on premade packages, I prefer building solutions from the ground up — clean, fast, and deeply understood.
What I Bring:
🛠️ Built my own custom game engine in C++
🎮 Developed and shipped 3 complete Unity games in C#
⚡ Strong understanding of low-level concepts (memory, pointers, optimization)
🎯 Clean, minimal, efficient code... Mehr lesen