I build tools that make Unreal projects faster to develop
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Über mich
Hi! I’m a C++ developer and BCA student specializing in Unreal Engine 5 systems and workflow automation.
I build scalable gameplay mechanics, UE5 plugins, and CLI tools that speed up development and reduce manual work from hitbox/combat systems to automated project setup and binary cleanup tools.
If you need clean, modular code, performance-focused mechanics, or a custom developer utility to improve your pipeline, I’ll help you ship faster and with fewer headaches.... Mehr lesen