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israel_haddadh

Israel

@israel_haddadh

Unreal Engine and Unity Game Developer

Argentinien
Englisch, Spanisch, Französisch, Deutsch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
If you need a game that actually ships polished, performant, and built right you've found your developer. With 6+ years of hands-on experience in both Unreal Engine and Unity, I turn ideas into immersive, high quality products that players love and clients are proud of. From cinematic experiences and VFX rich environments to competitive multiplayer systems and real time simulations, I handle the full spectrum gameplay mechanics, interactive applications, and everything in between. I don't just write code; I architect experiences that perform.... Mehr lesen

Kompetenzen

i
israel_haddadh
Israel
offline • 
Durchschnittliche Antwortzeit: 13 Stunden

Meine Dienstleistungen

Vollständige Spielerstellung
I will develop a turn based strategy game or multiplayer game with unique mechanics
Vollständige Spielerstellung
I will develop unreal engine game development, unreal engine 5, unreal engine, ue4 game

Arbeitserfahrung

Art_Marketeer

3D Environment & Game Asset Artist

Art Marketeer • Freiberufler

Apr 2021 - Present5 yrs 5 mos

I have experience creating production-ready 3D environments, modular building kits, structures, and game assets for indie developers and game development projects. My work focuses on creating reusable, optimized assets that help developers build detailed game worlds faster while maintaining consistent visual quality. I specialize in modular environment systems, including walls, floors, roofs, doors, windows, trims, props, interior and exterior structures, and complete environment kits. I also work with realistic and stylized art styles across RPG, fantasy, sci-fi, horror, medieval, modern, industrial, and open-world projects. My workflow includes 3D modeling, clean topology, UV optimization, PBR texturing, material creation, collision setup, LOD preparation, and engine-ready export. I have experience preparing assets and environments for Unity and Unreal Engine 5 (UE5) with a strong focus on performance and usability. I use industry-standard tools including Blender, Maya, ZBrush, Substance Painter, Substance Designer, Unity, and Unreal Engine 5 to transform concepts and references into polished, game-ready assets.