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Über mich
Hi! I'm a junior 3D artist with around 1 year of experience in 3D texturing and game-ready asset creation. I specialize in texturing 3D models in Substance 3D Painter and creating realistic PBR materials with detailed surface definition, wear, and roughness.
My workflow includes:
3D modeling in Maya
UV unwrapping with RizomUV
High-poly detailing in ZBrush
PBR texturing in Substance 3D Painter
Procedural materials in Substance 3D Designer
Baking and presentation in Marmoset Toolbag and Unreal Engine 5
I focus on clean topology, efficient UVs, realistic materials, and game-ready assets.... Mehr lesen