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Über mich
I create production-ready 3D assets that turn concepts, sketches, and references into polished digital models.
My work covers character modeling, digital sculpting, game assets, props, environments, product models, and 3D-printable designs.
I focus on clean topology, accurate forms, optimized geometry, detailed surfaces, and assets built for their intended use. From stylized models to realistic 3D work, every project is developed around quality and functionality.... Mehr lesen